Some of these may include Broadwell-E-based systems. Nvidia’s latest and greatest will no doubt be found in high-end platforms. MORE: Nvidia GeForce GTX 1070 Roundup How We Tested Nvidia's GeForce GTX 1080 Ti The cooler itself should perform identically to cards we've seen in the past. Switching out active components and using additional thermal pads to more efficiently move waste heat are the most readily apparent updates. So, what’s the verdict on Nvidia's improved thermal solution? Based on what we found under the hood, it'd be safer to call this a cooling reconceptualization. The combination of materials (namely cast aluminum and acrylic) is also the same, as is the commanding presence of its 62mm radial cooler. It looks identical except for the model name. Looking at this card head-on though, you wouldn't know it. MORE: All Graphics Content Meet The GeForce GTX 1080 Ti Founders Editionĭuring its presentation, Nvidia announced that its Founders Edition cooler was improved compared to Titan X's. MORE: Desktop GPU Performance Hierarchy Table
#Nvidia quadro k600 vs gtx 1080ti full#
In this case, all 11GB of GDDR5X communicates at full speed.
Losing capacity is also preferable to repeating the problem Nvidia had with GeForce GTX 970, where it removed an ROP/L2 partition, but kept the memory, causing slower access to the orphaned 512MB segment. Stepping down from 12GB to 11GB isn’t particularly alarming when we’re testing against a 4GB Radeon R9 Fury X that works just fine at 4K, though. Of course, eliminating one memory channel affects the card’s capacity. The higher data rate more than compensates for the narrower memory bus: on paper, GeForce GTX 1080 Ti offers a theoretical 484 GB/s to Titan X’s 480 GB/s. But in the months between 1080’s launch and now, Micron introduced 11 Gb/s (and 12 Gb/s, according to its datasheet) GDDR5X memories. Left alone, that’d put GeForce GTX 1080 Ti at a slight disadvantage.
As such, we get a card with an aggregate 352-bit memory interface, 88 ROPs, and 2816KB of L2 cache, down from Titan X’s 384-bit path, 96 ROPs, and 3MB L2. The result looks a little wonky on a spec sheet, but it’s perfectly viable nonetheless. Rather than tossing the imperfect GPUs, then, Nvidia turns them into 1080 Tis by disabling one memory controller, one ROP partition, and 256KB of L2. This leaves no room for the foundry to make a mistake. Both Titan X and Quadro P6000 utilize all 12 of GP102’s 32-bit memory controllers, ROP clusters, and slices of L2 cache. Where the new GeForce differs is its back-end.